Working for the Level 6 game development team 6 Headed Moose, I was hired to create animations for the main character of the game which is the Chicken that can be seen in the animation clips through out this portfolio. The chicken needed a number of different animations created for gameplay, living on a farm allowed me to use real life reference of movements for the chicken character to inspire my animations for this project.
A looping walk animation for the chickens slower movement.
A running animation for the chickens faster movement.
A peck animation for when the chicken interacts with things within the game.
A jumping animation. This Animation was separated into 3 separate animations for the game. An initial Jump, a looping flapping/floating animations, and then a landing animation.
An idle animation to play periodically when there has been no input. The animation is of a chicken scratching the ground to to find bugs/insects to eat.
A grab animation For the farmer for when he catches up to the player chicken and then attempts to capture them.