Naja Medjai is a family friendly 'souls like' combat game set in a fictional Ancient egypt in which you play as Rosetta: a Medjai warrior, blessed by the snake god Apophes tasked with defeating the Egyptian pantheon who have turned their back on humanity.
Naja Medjai was an project worked by a team of 6 core members from September 2024 until June 2025. Through the duration of development, I acted as Project manager and was the sole character artist and Animater. Requiring me to over see core design priciples of the game and management of the project, while simultainiously Modelling, Texturing, Skinning, Rigging and Animating all Characters within the game.
Cinematic and gameplay trailer, animated in 3DS Max and Unity, Edited together in Premier pro.
Naja Medjai, Current State of play, highlighting player and enemy animations.
Geb: The God of Earth, the serpent binder who helped capture Apophis in mythology. I giant construct made of rock and sand symbolising the power of Earth. The Stinger of the rock scorpion is a goose head, representing his hieroglyphic representations.
Set: God of Wind, Storms and Chaos. Ra's right hand man, often depicted defending Ra;s boat from apophis. Visually taken the form of the Set animal within Naja Medjai.
Ra: God of the Sun and head of the egyptian pantheon. The Hawk headed man armed with his Was Sceptre in the final Boss of Naja Medjai.
Pharaoh's Chicken (Egyptian Vulture): Survivors of the desert these birds are scared easily, but once in flight act as a guide to the player to direct towards near by points of interest.
Rosetta: The playable character of Naja Medjai. A Medjai warrior, blessed by the snake god Apophis.
Earth Elemental: The minions of Geb guard the path to his boss arena, heavily inspired by the rock monsters from LEGO Power Miners.
Wine Elemental: The minions of Set, taking on the form of a living tornado.
Desert Dwellers: The few remaining surviving humans libing through out the desert, must remain covered to protect them selves from Ra's harsh Sun rays.